INFO
FOnline: Oregon is singleplayer Fallout-like adventure built on FOnline engine.
Events in game takes place 10 years after story known from Fallout 2 in area called Oregon, north of gameworld known from F2. Game world is be a bit connected to F2 by appearance of some northern (in F2) locations like Klamath, Arroyo (New Arroyo), Toxic caves or Abbey (location cut from F2 but revivied by Restoration Project).
Goal is to bring to harsh wasteland filled by tribes, cannibals, mutated beavers, brave trappers and mercilles bandits some dialogs, quests and story in good old Fallout style, but with keeping dynamic, open world and modernity given us by FOnline engine.
Game will be playable in realtime and turnbased mode. Weapons and other items, perks, traits, environment will stay close to original as it is possible, but with adjustment to different area and story. So no APA armors, no Enclave, no BoS, also no modern cars, rainbow colored armors or other fancy things known from FOnline games. Also no replication, just death/load/save. No medic / stimpacks spamming by shortkeys. No HP over heads
Canon, timeline and spirit established by classic Fallouts and Fallout Bible is base for FO: Oregon, even if these connections are obvious and direct. Other further Fallout games or publications not affect this project.
FOnline: Oregon is on very early stage of development, but with clear way of progress and some chance to be done. Of course I can't be sure about future, no one can, so many awesome Fallout and FOnline projects died, so we will see how it will go.
First playable alpha version will be published as soon as possible, but hard to say when. It will be done just in time, not faster, not later.
Every published version will include full FO: Oregon source and will be free to use for everyone who wants to make singleplayer mod or other game on it.
Of course FOnline: Oregon is non-commercial / non-profit project.
Thats all Folks, stay tuned!